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We use to play a lot of AoE back in the day and I for one have always hoped for an other addition to the series.... but I don't think this is what I was envisioning.
Then again maybe it should have been, for the cost of admission it'll be worth trying.
4 player co-op game coming "this spring" to Xbox Live, PSN & PC.
I have a personal preference for video games with a Cooperative component (Co-Op Games). These are games that allow 2 or more players to work together as a team in some mode of the game. Co-Optimus is a great source of information for co-op gamers and their 2011 Preview is a great list of what we can expect in the year ahead.
Read the rest of the post for my favorite picks.
System(s): 360,PS3,PC
Release Date: March 1st, 2011
Co-Op: 2 Player Online Co-Op
The Co-Op Experience:
Control E'larra or Caddoc through this action fantasy game.
Combine E'lara's ranged attacks with Caddoc's melee expertise to pull off gruesome co-op kill moves, perform special attacks, and heal one another regardless of where they in relation to one another on the battlefield. The characters' differing combat methods allow player strategy to vary from one playthrough to the next.
Dungeons & Dragons: Daggerdale
System(s): PC,PSN,XBLA
Release Date: Spring
Co-Op: 2 Player Offline Co-Op / 4 Player Online Co-Op
The Co-Op Experience:
Players will utilize classes of characters and teamwork to play through the story.
The Lord of the Rings: War in the North
System(s): PS3,360,PC
Release Date: August 1st, 2011
Co-Op: 2 Player Offline Co-Op / 3 Player Online Co-Op
The Co-Op Experience:
Each player can choose a Dwarf, Human or Elf and build a fellowship to combat Sauron. Your character gains experience, upgraded items, and more which can be used online in co-op or offline in single player.
System(s): 360
Release Date: Fall
Co-Op: 2 Player Offline Co-Op / 4 Player Online Co-Op
The Co-Op Experience:
Co-Op details of Gears 3 are unconfirmed, but it shouldn't be any stretch of the imagination to see at least 2 players returning with all the features of the previous Gears games.
Co-Optimus gives Valve's FREE 4 player Shooter a 5 out of 5 Co-Op Score. Definitely worth the price of admission.
It's a primitive game, in that respect. Your marines can't take cover, the maps lack any real sense of depth, and there's still no scope for genuine tactics. To succeed in Starcraft II you need to do what you did in Starcraft: namely, mine fast enough to build enough units to beat the waves of bad guys that are being thrown at you.
My initial impression is similar, or as one of the comments to this article suggested perhaps they should have called it Starcraft HD. The visuals and cut-screens are definitely NOT dated but the game play feels a bit like 1999. This isn't so much a fault with Starcraft 2 but an element introduced with most modern Real Time Strategy (RTS) games, Starcraft II lacks tactics.
No cover, no flanking, no ability to garrison troops in key structures. Even the idea of matching troop types with specific counters is drastically reduced. No Starcraft 2 is definitely a "traditional" RTS game. So my initial single player impression leaves Starcraft II feeling a bit dull. I am enjoying the game but I wonder if those use to the more modern titles like Company of Heroes will find it lacking?
Create your own games using the map editor in Starcraft 2
Co-optimus reports Lionhead is committed to providing an improved co-op experience in Fable 3... but these enhancements may have a few pitfalls.
Great, so now I need a co-op prenupt.
Reading the Red Dead Redemption Review made me nostalgic for the old Outlaws game by Lucas Arts... An early LAN favorite from the late 1990s...
involves converting and maintaining the network code of the Xbox 360 version of this game to the PC, and enabling the Xbox 360 version and the PC version to play together.
A hint of Cross-Platform Gaming in Fable 3?!?
Below is a review of Call of Duty: Modern Warfare 2 written by a friend.
The Good:
The single player is awesome but short. It got rid of my biggest concern with CoD: WaW, that there were endless enemies waiting on the player alone to progress while the hundreds of support NPC’s were incapable of killing any enemies.
Although the computer teammates are not as prolific as the player, they have more than once taken out a guy who was juggling me with constant fire before I died. There are also stages where those who come with you are not immortal or automatically replaced and you will miss them when they are hit and no longer with you.
There is a finite number of enemies on each stage, so it is entirely possible to sit and kill everyone before moving on, but the enemies use group tactics and will attempt to flank you as you do so. In many cases the old strategy of wait until he pops his head back up in that same spot is as flawed as it is in real life as the enemy will in fact move before firing again. Knocking an enemy down doesn’t necessarily put them out of the fight, they will crawl to cover, shoot with pistols, and in one case a guy lay bleeding out behind a vehicle and let a grenade roll when I rounded as he died. That was an awesome bit of AI work. I actually had to go back to a checkpoint more than once because a guy I thought I had taken out shot me in the back with a pistol while he lay dying.
The co-op mode is called Special Ops and is a series of short missions with a timer that rewards you with stars as you progress through them. As so many stars are earned additional missions become available five or so at a time. These missions are fun little snapshots of the game and really designed around the idea of a second player. Two of them are only available with a second player and involve one player on the ground while the other is in an aircraft assisting, these are in fact a blast.
The thermal sight is kick ass, it’s a niche item and has times when it is much more useful than others, but I would choose to have it every time I could. The heartbeat sensor is as useful as you would expect. Teaming both of these up on the same weapon would be phenomenal. The single player gives you a good mix of weapons and tech to try out and even gives the you opportunity to appreciate the old iron sights at one point. Having a heart beat sensor on a light machine gun was a great time even as the mission gave some difficulty at first.
The Bad:
No co-op in campaign. For a game that is banking on its multiplayer ability I found this disappointing to the extreme. The only co-op is the spec ops missions which in addition to being snippets rather than story only supports two players. My favorite part of CoD:WaW was playing with two or three friends and really getting into the thick of it. The lack of that capability at all is a big down side.
The weapons are a bit erratic, there is definite lean to larger caliber and a very heavy penalty to effectiveness when a weapon is silenced. Obviously the idea here is based on reality, but I feel they overdid it. Carrying around a saw, and having to hit people with two burst before they go down even at fairly close range seemed a bit skewed to me. The game starts you in many cases with a weapon that really doesn’t come across as that effective. Get that FAL every chance you get, one shot kills were my expected norm with that rifle.
In addition if there is a mechanism for adjusting rate of fire, I couldn’t find it. Leaving the weapon on full automatic left me changing magazines at many inopportune times. I’m not a huge fan of the fact that partial magazines magically recombine in these games to begin with and forcing me to change mags after every “shot” added to the effect that little quirk plays. The character carries an astounding amount of ammo, so the magazine changes were the only real effect that it has on gameplay. (The average infantryman carries 210 rounds of m-16 ammunition into combat, these guys aren’t average, but 700 rounds of .308, really?) When you pick up a downed enemies weapon the ammunition is much more limited, I liked this feature as it forced me to expose myself once in a while to stay combat effective.
The level design is definitely linear and event triggered. The game does a good job of telling you that you have limited time, but except for a few cases that’s not true. You can only go one or two directions to get anywhere no matter where you are (make sure to look at the map once in a while when that second <short> route exists it will result in a flank and an entirely different set of combat challenges), this is to be expected but definitely limits the available options. The game does a decent job of disguising the limitation and many times even uses the third dimension of elevation very well to force you along the path.
What do you mean no zombie level. I really think they missed the boat here. We played CoD:WaW at parties just for the zombie levels. They really should have done something to capitalize on that wonder idea they had. Even if this was created by an entirely different group, the massive popularity of that bonus feature should have been harnessed with the addition of some other four player co-op experience.
Overall:
My honest recommendation is to wait on this one till it comes down or even just rent/borrow it unless you want a “twitch” game. It seems as if the whole design of this game is around the multiplayer battles and the rest is thrown in as an afterthought (an awesome ride of an afterthought, but an afterthought none the less).
This game is awesome, and just misses the gotta have it stage, but it misses it several times and that doesn’t add up well for my “the wife said I could” dollars.