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It's a primitive game, in that respect. Your marines can't take cover, the maps lack any real sense of depth, and there's still no scope for genuine tactics. To succeed in Starcraft II you need to do what you did in Starcraft: namely, mine fast enough to build enough units to beat the waves of bad guys that are being thrown at you.
My initial impression is similar, or as one of the comments to this article suggested perhaps they should have called it Starcraft HD. The visuals and cut-screens are definitely NOT dated but the game play feels a bit like 1999. This isn't so much a fault with Starcraft 2 but an element introduced with most modern Real Time Strategy (RTS) games, Starcraft II lacks tactics.
No cover, no flanking, no ability to garrison troops in key structures. Even the idea of matching troop types with specific counters is drastically reduced. No Starcraft 2 is definitely a "traditional" RTS game. So my initial single player impression leaves Starcraft II feeling a bit dull. I am enjoying the game but I wonder if those use to the more modern titles like Company of Heroes will find it lacking?
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